Review: I Am Zombie

I am Zombie 2

I Am Zombie is the latest offering from legendary game designer Mark Rein•Hagen and his new studio, Make Believe Games. It is an innovative tabletop roleplaying game that puts the player in the role of one the Toxic, a group of intelligent zombies. Mark Rein•Hagen is best known for his groundbreaking World of Darkness games that brought to life (or unlife in some cases) genre defining modern takes on classic dark archetypes like Vampires, Werewolves and Spirits.

The game comes in two parts. The Field Guide is written from within the world by the mysterious Purgatory Press. It introduces you to Toxic society with a sexy “come-hither” look and then a slap to the face with the brutality of your new situation. The glorious, stunning art from Mark Kelly resonates throughout the entire book. The second component, the Player Kit, contains the gorgeous ID cards, chips, dice and character journal – everything you need to play the game.

I Am Zombie channels the feel of a 1970s Grindhouse film with government agents, sex, hot cars and savage chainsaw violence. The Toxic lurk in the dark, grimy places of our world and their own underground settlements beneath the thriving hustle and bustle of the Breather cities.  

The Axiom system powering I Am Zombie is a series of rules that combines dice, cards and tokens to create amazing stories filled with action and drama. Character creation is simple, just pick 5 cards and you’re ready to go. As your character develops you add more cards, which in turn gives you access to new skills, tricks and even powers. It is worth noting the first Axiom (golden rule) asks you to make the game your own; only use the rules you find necessary to tell the best possible stories and have the most fun with your group. It is this level of flexibility and customization that makes the game versatile to all types of players. This degree of ownership made me feel invested in the system. 

I am zombie play

 

I am Zombie is the first game in the new ANØMALY line and is to be followed by Xenofactor, where you are a clandestine agent of the Aliens (Men In Black? Count me in). Overall, Mark and the team at Make Believe Games have delivered a beautiful product, an innovative system, an amazing experience and a fresh take on the Zombie genre.  

For more details or to get a copy:

http://www.makebelievegames.com/

Amazon

Drivethru RPG

 
– Keagan Belbin

Advertisements

Interview: Saskia Littlewood

Rising Phoenix Studios young writer Keagan Belbin chats with Devonport artist & photographer Saskia Littlewood:

  1. Your photography/art has a very unique tone and voice to it, what ideologies lie behind your chosen style? 

My photography is mainly landscape-based though I’m not strictly a “landscape photographer”. I generally make images of what is around me, using my iPhone 6s.

I then “blend” my images on the phone using Apps. Sometimes I include plain images with these in a series, meaning I don’t adjust or filter them.

I aim to conceal or change the familiar. This is not to confuse people, but to bring about a certain level of recognition or of curiosity, and changing people’s perceptions of a place.

I use architectural elements and natural elements as symbols and metaphors. Historically landscape photography (and painting) can act as metaphors for human emotion and experience.

My work references this history but I’m using a relatively new way of creating and exhibiting photographs.

The technology itself is a part of my themes. I blend technique with the ideas/concepts. The techniques are part of and often transparent in the finished art work. I use contemporary and industrial materials to print my photographs onto.

  1.    You previous exhibition, ‘An Obscured Landscape’ was in October of last year, how do you feel now, about the work you put out? 

I feel really happy about the work I made for An Obscured Landscape. It was not only about landscape but trying to find a way to convey the idea of filters of consciousness and the landscape of Devonport. I wanted to make something very contemporary. It was a specific series of challenges to create that project, including working out how to enlarge the images to a big size, and to find a material to print onto which would highlight my ideas. I wanted the final images on the wall to look like lit iPhone screens.

  1.    You use an iPhone and iPad, rather than traditional cameras, for your pieces. What inspired you to choose this medium, and how do you feel it compares to the use of a camera, both in say its limitations and advantages? 

My training is in film and digital SLR photo-imaging, and the thing that inspired me to start making images with iPhone (I started with the 5), was that it was very versatile and easy to use. Everyone uses them everywhere, especially on and for social media. The iPhone6s I have now is bigger and heavier with a large screen, so that makes in camera editing easier. I enjoy how everything you need is in the one place, including emails, facebook, the net etc. I like taking selfies with the phone and thinking of ways I could use these in future. I don’t delete much, I back up my photos to USB because you never know how an image may inspire you later. The limitations are the aperture size and the related file size. But these are problems that I turned to my advantage.

  1.    What can you tell me about what you have planned for your next project for the triad 1 show?    

I shot my images for triad 1 in one day. This was the plan because I had a very specific theme, and I had a model. Also, it was a sunny day and rain was forecast for the rest of that week.

I focused on the skating scene in Devonport and went to the skate park, where I made mostly slow-motion videos. I then used my phone to create still images from these videos. These were then run through Video and Photo Apps.

For some reason the sculptural forms I found, both in the environment and in the figures and movements of the skaters, reminded me of a Giorgio de Chirico painting.

Slowing everything right down allowed me to capture some of the skating “in flight”, so it ended up being about Time and Space, as well as being an emotional experience.

I found some music which seemed to sync well with the resulting slides I made.

  1. The arts community in Tasmania, especially in the North West, is a small but passionate one. What advice would you have for budding Devonport artists, looking to find their own artistic voice?

My advice to other artists who may be emerging, is to aim to produce innovative work, and to narrow down beginning ideas to a single idea. Art isn’t prescriptive it’s better to start with simple ideas and build as you go. The original concept can become quite complex, just in the doing, then you need to re-evaluate as you go.

You need some computer skills in the digital environment. Time management for projects are critical I find. If it is for a gallery for example, there are deadlines to meet and communications to keep up.

Lastly, the techniques you use need to combine well or interestingly with your ideas. It’s no use having all of the ideas if they are not well-executed, and there’s a reason for using these techniques in the first place.

 

https://nolanart.com.au/exhibitions/obscured-landscape-saskia-littlewood/

 

RECLAIM THE LANE: MARKET STALLHOLDER CALL OUT!

reclaim drg

Reclaim the Lane is Devonport’s youth arts and music festival celebrating the contributions young people make to the Devonport community and providing a space for young artists and musicians to exhibit their work. The event is coordinated by Devonport Regional Gallery (DRG), Devonport City Council (DCC) and Youth, Family & Community Connections Inc. (YFCC), and organised by young volunteers of DRG, the Droogs.

Reclaim the Lane converts Rooke Lane from a traffic thoroughfare into a vibrant and creative event catering to the city’s young people and their families. This is the fifth year Reclaim the Lane celebrates National Youth Week in Devonport, and an audience of 500 is expected to attend.

The 2016 event will be held:
Friday 8 April 2016, 3–5 pm
Rooke Lane, Devonport (between Steele and Stewart Streets)

 

Reclaim the Lane market

For the 2016 event, the Droogs wish to provide an opportunity for young makers (aged 16 to 30 years) to sell and promote their wares to a local audience. Due to limited space, only five makers will be selected to have a stall at Reclaim the Lane 2016.  This is a unique and exclusive opportunity for young makers across the North West of Tasmania.

Selection criteria

The event organisers will select the five makers using the following selection criteria:

  1. Quality (Tasmanian designed and made by you)
  2. Age (makers must be between the ages of 16 and 30 years)
  3. Price (as this is a youth event, consideration will be made regarding the affordability of products to a young market)

Reclaim_the_Lane